e-Education: The Shocking Future
Bob Jensen at Trinity University
Table of Contents
Introductory Quotations
From Hapless to Helped
"autodidacts disadvantaged by distance" (Don't you love love alliteration as a
memory aid?) In the quotations below, contrast and compare the impact of the
interactive Internet and ebullient email on evolving education from 1858 versus
2001.
The Year 1858
When the University of London instituted correspondence courses
in 1858, the first university to do so, its students (typically expatriates in what were
then the colonies of Australia, Canada, India, New Zealand, and South Africa), discovered
the programme by word of mouth and wrote the university to enrol. the university
then despatched, by post-and-boat, what today we would call the course outline, a set of
previous examination papers and a list of places around the world where examinations were
conducted. It left any "learning" to the hapless student, who sat the examination whenever he or she felt ready: a
truly "flexible" schedule! this was the first generation of distance
education (Tabsall and Ryan, 1999): "independent" learning for highly
motivated and resourceful autodidacts disadvantaged by
distance. (Page 71)
Yoni Ryan who wrote Chapter 5 of
The Changing Faces of Virtual Education
--- http://www.col.org/virtualed/
Dr. Glen Farrell, Study Team Leader and Editor
The Commonwealth of Learning
The Year 2007
Classroom of the Future Is Virtually Anywhere
The university classroom of the future is in Janet
Duck’s dining room on East Chocolate Avenue here. There is no blackboard and no
lectern, and, most glaringly, no students. Dr. Duck teaches her classes in
Pennsylvania State University’s master’s program in business administration by
sitting for several hours each day in jeans and shag-lined slippers at her
dining table, which in soccer mom fashion is cluttered with crayon sketches by
her 6-year-old Elijah and shoulder pads for her 9-year-old Olivia’s Halloween
costume. In this homespun setting, the spirited Dr. Duck pecks at a Toshiba
laptop and posts lesson content, readings and questions for her two courses on
“managing human resources” that touch on topics like performance evaluations and
recruitment. The instructional software allows her 54 students to log on from
almost anywhere at any time and post remarkably extended responses, the
equivalent of a blog about the course. Recently, the class exchanged hard-earned
experiences about how managers deal with lackluster workers . . . It’s
instructive for a skeptic to talk to Dr. Duck’s students — online, of course.
They point out that online postings are more reasoned and detailed than
off-the-cuff classroom observations. Students learn as much from one another’s
postings, informed by the real business world, as they do from instructors, they
say. And Kevin Krull, a technology executive, pointed out that introverts
reluctant to speak up in class can strut their stuff.
Joseph Berger, "Classroom of the Future Is Virtually Anywhere," The New York
Times, October 31, 2007 ---
http://www.nytimes.com/2007/10/31/education/31education.html?_r=1&oref=slogin
Bob Jensen's threads on distance education and
training alternatives are at
http://www.trinity.edu/rjensen/Crossborder.htm
Jensen Comment
There's not much new in the above article. Both online and major onsite
universities have been teaching like this for years. Most notably all-canpus
award winning Amy Dunbar has been teaching graduate tax courses from her home at
the University of Connecticut. Denny Beresford has been teaching graduate
accounting courses at the University of Georgia online for years. A quotation
from Amy Dinbar is shown below:
The Year 2001
The combination of
asynchronous and synchronous materials in the WebCT environment worked well for my
students. I felt closer to my students than I did in a
live class. When I loaded AIM and saw my students online,
I felt connected to them. Each student had an online persona that blossomed over the
semester. The use of emotions in AIM helped us create bantering communication, which
contributed to a less stressful learning environment.
At then end of the six-week
course, I was tired, but I was equally tired at the end of the live six-week course last
summer. I dont think the online environment made my life easier, but it made it more
fun. The students appreciated the flexibility, and they liked not having to drive to
downtown Hartford for classes. Although many of my students would have preferred a live
class, they performed well in this online class. I did not attempt to statistically
compare their performance with my past live classes, but the exam distributions appear
similar to past classes. I was happy with the overall class performance.
One student concluded, Just
reading the material without having anyone explain it to you makes it more difficult to
understand at first (at least for me). I waffled between wanting online and in person
teaching
. Ultimately I chose online because this way we can do it at our own pace
and we always have the ability to go back to where we might not have understood and do it
over.
Thus, flexibility appears to
outweigh what to the student appears to be an easier way to learn.
From "Genesis of an Online Course"
by Amy Dunbar Amy Dunbar, August 1, 2001
www.sba.uconn.edu/users/adunbar/genesis_of_an_online_course.pdf
A free audio download of a
presentation by Amy Dunbar is available at http://www.cs.trinity.edu/~rjensen/002cpe/02start.htm#2002
Online you get to know your
students' minds, not just their faces.
Harasim, L., Hiltz, S.R., Teles, L., and Turoff, M. (1995). Learning Networks: A Field
Guide to Teaching and Learning Online. Cambridge, MA: MIT Press.
As quoted at http://www.vpaa.uillinois.edu/tid/report/tid_report.html
LARSON: You can't
get further from MIT than Singapore. Singapore from here is this way [points straight
down]. We use Internet2 for connectivity. There's no statistical difference in performance
between distance learners and classroom learners. And when there is a difference, it
favors the distance learners
"Lessons e-Learned Q&A with Richard Larson from MIT," Technology
Review, July 31, 2001 --- http://www.techreview.com/web/leo/leo073101.asp
For those of you who think distance education is going downhill, think
again. The number of students switching from traditional brick-and- mortar
classrooms to full-time virtual schools in Colorado has soared over the past
five years…
"Online Ed Puts Schools in a Bind: Districts Lose Students,
Funding," by Karen Rouse, Denver Post, December 2, 2004 --- http://www.denverpost.com/Stories/0,1413,36%257E53%257E2522702,00.html
The number of students switching from traditional
brick-and- mortar classrooms to full-time virtual schools in Colorado has
soared over the past five years.
During the 2000-01 school year, the state spent
$1.08 million to educate 166 full-time cyberschool students, according to
the Colorado Department of Education. This year, the state projects spending
$23.9 million to educate 4,237 students in kindergarten through 12th grade,
state figures show.
And those figures - which do not include students
who are taking one or two online courses to supplement their classroom
education - are making officials in the state's smallest districts jittery.
Students who leave physical public schools for
online schools take their share of state funding with them.
"If I lose two kids, that's $20,000 walking
out the door," said Dave Grosche, superintendent of the Edison 54JT
School District.
Continued in the article
Update in 2005
Distant distance education
Ms. Salin is part of a new wave of outsourcing to
India: the tutoring of American students. Twice a week for a month now, Ms.
Salin, who grew up speaking the Indian language Malayalam at home, has been
tutoring Daniela in English grammar, comprehension and writing. Using a
simulated whiteboard on their computers, connected by the Internet, and a
copy of Daniela's textbook in front of her, she guides the teenager through
the intricacies of nouns, adjectives and verbs.
Saritha Rai, "A Tutor Half a World Away, but as Close as a Keyboard," The
New York Times, September 7, 2005 ---
http://www.nytimes.com/2005/09/07/education/07tutor.html?adxnnl=1&adxnnlx=1126191549-1Ydu+7CY89CpuVeaJbJ4XA
The Blackboard: A tribute to a long-standing but fading
teaching and learning tool
From the Museum of History and Science at Oxford University:
Bye Bye Blackboard: From Einstein and others ---
http://www.mhs.ox.ac.uk/blackboard/
Bob Jensen's threads on the tools of education technology are at
http://www.trinity.edu/rjensen/000aaa/thetools.htm
Update 2008
Question
How can you best publish books, including multimedia and user interactive books,
on the Web?
Note that interactive books may have quizzes and examinations where answers are
sent back for grading.
My Answers ---
http://www.trinity.edu/rjensen/000aaa/thetools.htm
Long-Term Future of Education
and Education Technologies
John Seely Brown was a computer enthusiast since
before most people knew what personal computers were. His work as former
director of the Xerox Corporation’s famed Palo Alto Research Center landed him
in the
computer Industry Hall of Fame. Jeffrey R. Young sat down with Mr. Brown at
a
recent event celebrating the history of NSFNet, a precursor of today’s
Internet, and recorded
this podcast
interview, in which he talks about how computer networks — and now Web 2.0 —
From the Chronicle of Higher Education, December 12, 2007 ---
http://chronicle.com/wiredcampus/index.php?id=2605&utm_source=wc&utm_medium=en
John Seely Brown was a keynote speaker at the conference and video archives are
available at
http://www.nsfnet-legacy.org/archive.php
"The 10 Emerging Technologies of 2008: Technology Review presents
its annual list of the 10 most exciting technologies," MIT's Technology
Review, March/April 2008 ---
http://www.technologyreview.com/Infotech/20249/?nlid=882
They're listed at
http://www.technologyreview.com/specialreports/specialreport.aspx?id=25
- Modeling Surprise
- Probabilistic Chips
- Nano Radio
- Wireless Power
- Atomic Magnetometers
- Offline Web Applications
- Offline Web Applications
- Offline Web Applications
- TR10: Reality Mining
- TR10: Cellulolytic Enzymes
Past 10 Emerging Technologies:
2007 |
2006
| 2005
| 2004
| 2003
| 2001
"Which Technologies Will Shape Education in 2008?" by Dave Nagel,
T.H.E. Journal, February 2008 ---
http://www.thejournal.com/articles/21972
Mobile broadband, collaborative Web technologies,
and mashups will all significantly impact education over the next five
years, along with "grassroots" video, collective intelligence, and "social
operating systems." This according to a new report released last week by the
New Media Consortium and the Educause Learning Initiative, the 2008 Horizon
Report.
The report focuses on the six key technology areas
that the researchers identified as likely to have a major impact on "the
choices of learning-focused organizations within the next five years,"
broken down into the technologies that will have an impact in the near term,
those that are in the early stages of adoption, and those that are a bit
further out on the horizon.
In the near term--that is, in the timeframe of
about a year or less--the technologies that will have a significant impact
on education include grassroots video and collaborative Web technologies.
Grassroots video is, simply, user-generated video created on inexpensive
consumer electronics devices and edited and encoded using free or
inexpensive consumer- or prosumer-grade NLEs. Internet-based services
supporting the sharing of these videos have allowed institutions to mingle
their content with consumer content and "will fuel rapid growth among
learning-focused organizations who want their content to be where the
viewers are," according to the report. The second near-term trend,
collaborative Web technology, is already in wide use in education at all
levels. The complete report (see link below) provides further details.
In the mid-term, mobile broadband and data mashups
will make their mark on education. Mashups, according to the report, will
largely impact the way education institutions represent information. "While
most current examples are focused on the integration of maps with a variety
of data," the report said, "it is not difficult to picture broad educational
and scholarly applications for mashups." Mobile broadband too is in the
early stages of adoption for educational purposes, from project-based
learning activities to virtual field trips.
Further down the road, according to the report,
come "collective intelligence" and "social operating systems." Collective
intelligence includes wikis and community tagging. A social operating system
is "the essential ingredient of next generation social networking" and "will
support whole new categories of applications that weave through the implicit
connections and clues we leave everywhere as we go about our lives, and use
them to organize our work and our thinking around the people we know,"
according to the report. The time to adoption for these last two will be
four to five years, the report said.
Continued in article
Bob Jensen's threads on education technologies are at
http://www.trinity.edu/rjensen/000aaa/0000start.htm
New Media Consortium (NMC) is an "international 501(c)3 not-for-profit
consortium of nearly 200 leading colleges, universities, museums, corporations,
and other learning-focused organizations dedicated to the exploration and use of
new media and new technologies." For more information, go to
http://www.nmc.org/
"2008 HORIZON REPORT ON EMERGING TECHNOLOGIES," New Media Consortium,
2008 ---
http://www.nmc.org/pdf/2008-Horizon-Report.pdf
The annual Horizon Report
describes the continuing work of the New Media Consortium (NMC)’s Horizon
Project, a five-year qualitative research effort that seeks to identify and
describe emerging technologies likely to have a large impact on teaching,
learning, or creative expression within learning-focused organizations. The
2008 Horizon Report, the fifth in this annual series, is produced as
a collaboration between the NMC and the EDUCAUSE Learning Initiative (ELI),
an EDUCAUSE program.
The main sections of the report
describe six emerging technologies or practices that will likely enter
mainstream use in learning-focused organizations within three adoption
horizons over the next one to five years. Also highlighted are a set of
challenges and trends that will influence our choices in the same time
frames. The project draws on an ongoing primary research effort that has
distilled the viewpoints of more than 175 Advisory Board members in the
fields of business, industry, and education into the six topics presented
here; drawn on an extensive array of published resources, current research,
and practice; and made extensive use of the expertise of the NMC and ELI
communities. (The precise research methodology is detailed in the final
section.) Many of the examples under each area feature the innovative work
of NMC and ELI member institutions.
The format of the Horizon Report
reflects the focus of the Horizon Project, which centers on the
applications of emerging technologies to teaching, learning, and creative
expression. Each topic opens with an overview to introduce the concept or
technology involved and follows with a discussion of the particular
relevance of the topic to education or creativity. Examples of how the
technology is being—or could be—applied to those activities are given. Each
description is followed by an annotated list of additional examples and
readings which expand on the discussion in the Report, as well as a
link to the list of tagged resources collected by the Advisory Board and
other interested parties during the process of researching the topic areas.
EXECUTIVE SUMMARY
Key Emerging Technologies
The technologies featured in the 2008 Horizon
Report are placed along three adoption horizons that represent what the
Advisory Board considers likely timeframes for their entrance into
mainstream use for teaching, learning, or creative applications. The first
adoption horizon assumes the likelihood of entry within the next year; the
second, within two to three years; and the third, within four to five years.
The two technologies placed on the first adoption horizon in this edition,
grassroots video and collaboration webs, are already in use on
many campuses. Examples of these are not difficult to find. Applications of
mobile broadband and data mashups, both on the mid-term
horizon, are evident in organizations at the leading edge of technology
adoption, and are beginning to appear at many institutions. Educational uses
of the two topics on the far-term horizon, collective intelligence
and social operating systems, are understandably rarer; however,
there are examples in the worlds of commerce, industry and entertainment
that hint at coming use in academia within four to five years.
Each profiled technology is described
in detail in the body of the report, including a discussion of what it is
and why it is relevant to teaching, learning, and creative expression.
Specific examples are listed there for each of the six topics, consistent
with the level of adoption at the time the report was written (December
2007). Taken as a set, our research indicates that all six of these
technologies will significantly impact the choices of learning-focused
organizations within the next five years.
Grassroots Video.
Virtually anyone can capture, edit, and share short video clips, using
inexpensive equipment (such as a cell phone) and free or nearly free
software. Video sharin sites continue to grow at some of the most prodigious
rates on the Internet; it is very common now to find news clips, tutorials,
and informative videos listed alongside the music videos and the raft
of personal content that dominated these sites when they first appeared.
What used to be difficult and expensive, and often required special servers
and content distribution networks, now has become something anyone can do
easily for almost nothing. Hosting services handle encoding, infrastructure,
searching, and more, leaving only the content for the producer to worry
about. Custom branding has allowed institutions to even have their own
special presence within these networks, and will fuel rapid growth among
learning-focused organizations who want their content to be where the
viewers are.
Collaboration Webs.
Collaboration no longer calls for expensive equipment and specialized
expertise. The newest tools for collaborative work are small, flexible, and
free, and require no installation. Colleagues simply open their web browsers
and they are able to edit group documents, hold online meetings, swap
information and data, and collaborate in any number of ways without ever
leaving their desks. Open programming interfaces allow users to author tools
that they need and easily tailor them to their requirements, then share them
with others.
Mobile Broadband.
Each year, more than a billion new mobile devices are manufactured1— or a
new phone for every six people on the planet. In this market, innovation is
unfolding at an unprecedented pace. Capabilities are increasing rapidly, and
prices are becoming ever more affordable. Indeed, mobiles are quickly
becoming the most affordable portable platform for staying networked on the
go. New displays and interfaces make it possible to use mobiles to access
almost any Internet content—content that can be delivered over either a
broadband cellular network or a local wireless network.
Data Mashups.
Mashups—custom applications where combinations of data from different
sources are “mashed up” into a single tool— offer new ways to look at and
interact with datasets. The availability of large amounts of data (from
search patterns, say, or real estate sales or Flickr photo tags) is
converging with the development of open programming interfaces for social
networking, mapping, and other tools. This in turn is opening the doors to
hundreds of data mashups that will transform the way we understand and
represent information.
Collective Intelligence.
The kind of knowledge and understanding that emerges from large groups of
people is collective intelligence. In the coming years, we will see
educational applications for both explicit collective intelligence—evidenced
in projects like the Wikipedia and in community tagging—and implicit
collective intelligence, or data gathered from the repeated activities of
numbers of people, including search patterns, cell phone locations over
time, geocoded digital photographs, and other data that are passively
obtained. Data mashups will tap into information generated by collective
intelligence to expand our understanding of ourselves and the
technologically-mediated world we inhabit.
Social Operating Systems.
The essential ingredient of next generation social networking, social
operating systems, is that they will base the organization of the network
around people, rather than around content. This simple conceptual shift
promises profound implications for the academy, and for the ways in which we
think about knowledge and learning. Social operating systems will support
whole new categories of applications that weave through the implicit
connections and clues we leave everywhere as we go about our lives, and use
them to organize our work and our thinking around the people we know. As
might be expected when studying emerging phenomena over time, some of these
topics are related to, or outgrowths of, ones featured in previous editions
of the Horizon Report.
Grassroots video (2008), for
example, reflects the evolution of user-created content (2007); it has
been singled out this year because it has emerged as a distinct set of
technologies in common use that has broad application to teaching,
learning, and creative expression.
Similarly, we have followed mobile
devices with interest for the past several years. In 2006, multimedia
capture was the key factor; mobiles became prolific recording devices for
video, audio, and still imagery. Personal content storehouses were the focus
of mobile in 2007; calendars, contact databases, photo and music
collections, and more began to be increasingly and commonly stored on mobile
devices over the past year. Now for 2008, we are seeing the effect of new
displays and increased access to web content taking these devices by storm.
Nonetheless, while there are abundant examples of personal and professional
uses for mobiles, educational content delivery via mobile devices is still
in the early stages. The expectation is that advances in technology over the
next twelve to eighteen months will remove the last barriers to access and
bring mobiles truly into the mainstream for education.
Critical Challenges
The Horizon Project Advisory Board
annually identifies critical challenges facing learning organizations over
the five-year time period covered by this report, drawing them from a
careful analysis of current events, papers, articles, and similar sources.
The challenges ranked as most likely to have a significant impact on
teaching, learning, and creativity in the coming years appear below, in the
order of importance assigned them by the Advisory Board.
-
Significant shifts in scholarship,
research, creative expression, and learning have created a need for
innovation and leadership at all levels of the academy. This challenge
has evolved over the past year and is a crucial one for teaching and
learning. As the gap grows between new scholarship and old, leadership
and innovation are needed at all levels of the academy—from students to
faculty to staff and administrative leadership. It is critical that the
academic community as a whole embraces the potential of technologies and
practices like those described in this report. Experimentation must be
encouraged and supported by policy; in order for that to happen,
scholars, researchers, and teachers must demonstrate its value by taking
advantage of opportunities for collaboration and interdisciplinary work.
-
Higher education is facing a
growing expectation to deliver services, content and media to mobile and
personal devices. This challenge is even more true today than it was a
year ago. As new devices like the Apple iPhone and the LG Electronics
Voyager are released that make content almost as easy to access and view
on a mobile as on a computer, the demand for mobile content will
continue to grow. Recent infrastructure changes have resulted in
increased access areas for mobile devices, and there are clear
applications of mobile technology for public safety, education, and
entertainment. This is more than merely an expectation to provide
content: this is an opportunity for higher education to reach its
constituents wherever they may be.
-
The renewed emphasis on
collaborative learning is pushing the educational community to develop
new forms of interaction and assessment. Collaborative experiences in
virtual worlds are easy to find today compared to a year ago, when this
challenge was first described. The results are encouraging, but more
work is needed on the assessment side before the full potential of these
kinds of activities can be realized. Issues like ownership of
collaborative work and certification of authorship present difficulties
for evaluation. Further development of social networking and other
collaborative tools will continue to facilitate this kind of work, and
opportunities for interaction will only increase; the challenge faced by
the educational community is to seize those opportunities and develop
effective ways to measure academic progress as it happens.
-
The academy is faced with a need
to provide formal instruction in information, visual, and technological
literacy as well as in how to create meaningful content with today’s
tools. Webbased tools are rapidly becoming the standard, both in
education and in the workplace. Technologically mediated communication
is the norm. Fluency in information, visual, and technological literacy
is of vital importance, yet these literacies are not formally taught to
most students. We need new and expanded definitions of these literacies
that are based on mastering underlying concepts rather than on
specialized skill sets, and we need to develop and establish methods for
teaching and evaluating these critical literacies at all levels of
education. The challenge is to develop curricula and assessment rubrics
that address not only traditional capabilities like developing an
argument over the course of a long paper, but also how to apply those
competencies to other forms of communication such as short digital
videos, blogs, or photo essays.
These challenges are a reflection of
the impact of new practices and technologies on our lives. They are
indicative of the changing nature of the way we communicate, access
information, and connect with peers and colleagues. Taken together, they
provide a framing perspective with which to consider the potential impacts
of the six technologies and practices described in this edition of the
Horizon Report.
Significant Trends
Each year the Horizon Advisory Board
also researches, identifies and ranks key trends affecting the areas of
teaching, learning, and creative expression. The Board reviews current
articles, interviews, papers, and published research to discover emerging or
continuing trends. The trends are ranked according to how significant an
impact they are likely to have on education in the next five years.
Continued in article
Virtual Learning ---
http://www.trinity.edu/rjensen/000aaa/thetools.htm#SecondLife
Other Tools and Tricks of Education Technology ---
http://www.trinity.edu/rjensen/000aaa/thetools.htm#SecondLife
February 1, 2008 message from Carolyn Kotlas
[kotlas@email.unc.edu]
TECHNOLOGY AND HIGHER EDUCATION'S FUTURE
A new year has brought new publications that
contemplate the future effects of technologies on education. Three of these
documents are presented here.
In "How Technology Will Shape Our Future: Three
Views of the Twenty-First Century" (ECAR Research Bulletin, Issue 2, 2008),
Thomas L. Franke "explores three of the most compelling views of our
longer-term future, the role of technology in those possible futures, and
the impact these alternative futures might have on higher education. The
alternatives range from a future of extreme constraint and possible collapse
. . . to one of unprecedented abundance, where most of the current work of
higher education will be automated. . . ."
The report is available online to members of ECAR
subscribing institutions at
http://www.educause.edu/ir/library/pdf/ecar_so/erb/ERB0802.pdf.
To find out if your institution is a subscriber, go to
http://www.educause.edu/ECARSubscribingOrganizations/957.
ECAR (EDUCAUSE Center for Applied Research)
"provides timely research and analysis to help higher education leaders make
better decisions about information technology. ECAR assembles leading
scholars, practitioners, researchers, and analysts to focus on issues of
critical importance to higher education, many of which carry increasingly
complicated and consequential implications." For more information go to
http://www.educause.edu/content.asp?SECTION_ID=4.
"The Great Debate: Effectiveness of Technology in Education," by
Patricia Deubel, T.H.E. Journal, November 2007 ---
http://www.thejournal.com/articles/21544
According to Robert Kuhn (2000), an expert in brain
research, few people understand the complexity of that change. Technology is
creating new thinking that is "at once creative and innovative, volatile and
turbulent" and "nothing less than a shift in worldview." The change in
mental process has been brought about because "(1) information is freely
available, and therefore interdisciplinary ideas and cross-cultural
communication are widely accessible; (2) time is compressed, and therefore
reflection is condensed and decision-making is compacted; (3) individuals
are empowered, and therefore private choice and reach are strengthened and
one person can have the presence of an institution" (sec: Concluding
Remarks).
If we consider thinking as both individual
(internal) and social (external), as Rupert Wegerif (2000) suggests, then "[t]echnology,
in various forms from language to the internet, carries the external form of
thinking. Technology therefore has a role to play through supporting
improved social thinking (e.g. providing systems to mediate decision making
and collective reasoning) and also through providing tools to help
individuals externalize their thinking and so to shape their own social
worlds" (p. 15).
The new tools for communication that have become
part of the 21st century no doubt contribute to thinking. Thus, in a debate
on effectiveness or on implementation of a particular tool, we must also
consider the potential for creativity, innovation, volatility, and
turbulence that Kuhn (2000) indicates.
Continued in article
Bob Jensen's threads on education technology are at
http://www.trinity.edu/rjensen/000aaa/0000start.htm
Bob Jensen's threads on assessment are at
http://www.trinity.edu/rjensen/assess.htm
"21st Century Learning: 'We're Not Even Close'," by Dave Nagel,
T.H.E. Journal, November 2007 ---
http://www.thejournal.com/articles/21543
Without
incorporating technology into every aspect of its
activities, no organization can expect to achieve results in
this increasingly digital world. Yet education is dead last
in technology use compared with all major industrial
sectors, and that has to change in order for schools to meet
the challenges of 21st century learning--this according to a
paper released Monday by the State Education Technology
Directors Association (SETDA), the International Society for
Technology in Education (ISTE), and the Partnership for 21st
Century Skills at the SETDA Leadership Summit and Education
Forum in Washington, DC.
"How will we
create the schools America needs to remain competitive?" the
paper asks. "For more than a generation, the nation has
engaged in a monumental effort to improve student
achievement. We've made progress, but we're not even close
to where we need to be."
The paper,
Maximizing the Impact: the Pivotal Role of Technology in
a 21st Century Education System, calls on education
leaders to incorporate technology comprehensively in school
systems in the United States to boost 21st century skills,
support innovative teaching and learning, and create "robust
education support systems."
The paper
reported that there are two major conceptual obstacles
preventing schools from taking full advantage of technology
as a catalyst for improvements in teaching and learning: a
narrow approach to the use of technology and an unfounded
assumption that technology is already being used widely in
schools in a comprehensive and effective manner.
According to
the paper:
To
overcome these obstacles, our nation's education system
must join the ranks of competitive U.S. industries that
have made technology an indispensable part of their
operations and reaped the benefits of their actions.
This report is a call to action to integrate technology
as a fundamental building block into education in three
broad areas:
1. Use technology comprehensively to develop proficiency
in 21st century skills. Knowledge of core
content is necessary, but no longer sufficient, for
success in a competitive world. Even if all students
mastered core academic subjects, they still would be
woefully underprepared to succeed in postsecondary
institutions and workplaces, which increasingly value
people who can use their knowledge to communicate,
collaborate, analyze, create, innovate, and solve
problems. Used comprehensively, technology helps
students develop 21st century skills.
2. Use technology
comprehensively to support innovative
teaching and learning. To keep
pace with a changing world, schools need
to offer more rigorous, relevant and
engaging opportunities for students to
learn--and to apply their knowledge and
skills in meaningful ways. Used
comprehensively, technology supports
new, research-based approaches and
promising practices in teaching and
learning.
Continued in article
Bob Jensen's threads on education technology are at
http://www.trinity.edu/rjensen/000aaa/0000start.htm
The 2006 National Survey of Student Engagement, released November 13,
2006, for the first time offers a close look at distance education, offering
provocative new data suggesting that e-learners report higher levels of
engagement, satisfaction and academic challenge than their on-campus peers ---
http://nsse.iub.edu/NSSE_2006_Annual_Report/index.cfm
"The Engaged E-Learner," by Elizabeth Redden, Inside Higher Ed,
November 13, 2006 ---
http://www.insidehighered.com/news/2006/11/13/nsse
The 2006
National Survey of Student Engagement, released
today, for the first time offers a close look at distance education,
offering provocative new data suggesting that e-learners report higher
levels of engagement, satisfaction and academic challenge than their
on-campus peers.
Beyond the numbers, however, what institutions
choose to do with the data promises to attract extra attention to this
year’s report.
NSSE is one of the few standardized measures of
academic outcomes that most officials across a wide range of higher
education institutions agree offers something of value.Yet NSSE does not
release institution-specific data, leaving it to colleges to choose whether
to publicize their numbers.
Colleges are under mounting pressure, however, to
show in concrete, measurable ways that they are successfully educating
students, fueled in part by the recent release of the
report from the
Secretary of Education’s Commission on the Future of Higher Education,
which emphasizes the need for the development of
comparable measures of student learning. In the commission’s report and in
college-led efforts to heed the commission’s call,
NSSE has been embraced as one way to do that. In this climate, will a
greater number of colleges embrace transparency and release their results?
Anywhere between one-quarter and one-third of the
institutions participating in NSSE choose to release some data, said George
Kuh, NSSE’s director and a professor of higher education at Indiana
University at Bloomington. But that number includes not only those
institutions that release all of the data, but also those that pick and
choose the statistics they’d like to share.
In the “Looking Ahead” section that concluded the
2006 report, the authors note that NSSE can “contribute to the higher
education improvement and accountability agenda,” teaming with institutions
to experiment with appropriate ways to publicize their NSSE data and
developing common templates for colleges to use. The report cautions that
the data released for accountability purposes should be accompanied by other
indicators of student success, including persistence and graduation rates,
degree/certificate completion rates and measurements of post-college
endeavors.
“Has this become a kind of a watershed moment when
everybody’s reporting? No. But I think what will happen as a result of the
Commission on the Future of Higher Ed, Secretary (Margaret) Spelling’s
workgroup, is that there is now more interest in figuring out how to do
this,” Kuh said.
Charles Miller, chairman of the Spellings
commission, said he understands that NSSE’s pledge not to release
institutional data has encouraged colleges to participate — helping the
survey, first introduced in 1999, get off the ground and gain wide
acceptance. But Miller said he thinks that at this point, any college that
chooses to participate in NSSE should make its data public.
“Ultimately, the duty of the colleges that take
public funds is to make that kind of data public. It’s not a secret that the
people in the academy ought to have. What’s the purpose of it if it’s just
for the academy? What about the people who want to get the most for their
money?”
Participating public colleges are already obliged
to provide the data upon request, but Miller said private institutions,
which also rely heavily on public financial aid funds, should share that
obligation.
Kuh said that some colleges’ reluctance to
publicize the data stems from a number of factors, the primary reason being
that they are not satisfied with the results and feel they might reflect
poorly on the institution.
In addition, some college officials fear that the
information, if publicized, may be misused, even conflated to create a
rankings system. Furthermore, sharing the data would represent a shift in
the cultural paradigm at some institutions used to keeping sensitive data to
themselves, Kuh said.
“The great thing about NSSE and other measures like
it is that it comes so close to the core of what colleges and universities
are about — teaching and learning. This is some of the most sensitive
information that we have about colleges and universities,” Kuh said.
But Miller said the fact that the data get right to
the heart of the matter is precisely why it should be publicized. “It
measures what students get while they’re at school, right? If it does that,
what’s the fear of publishing it?” Miller asked. “If someone would say,
‘It’s too hard to interpret,’ then that’s an insult to the public.” And if
colleges are afraid of what their numbers would suggest, they shouldn’t
participate in NSSE at all, Miller said.
However, Douglas Bennett, president of Earlham
College in Indiana and chair of NSSE’s National Advisory Board, affirmed
NSSE’s commitment to opening survey participation to all institutions
without imposing any pressure that they should make their institutional
results public. “As chair of the NSSE board, we believe strongly that
institutions own their own data and what they do with it is up to them.
There are a variety of considerations institutions are going to take into
account as to whether or not they share their NSSE data,” Bennett said.
However, as president of Earlham, which releases
all of its NSSE data and even releases its accreditation reports, Bennett
said he thinks colleges, even private institutions, have a professional and
moral obligation to demonstrate their effectiveness in response to
accountability demands — through NSSE or another means a college might deem
appropriate.
This Year’s Survey
The 2006 NSSE survey, which is based on data from
260,000 randomly-selected first-year and senior students at 523 four-year
institutions(NSSE’s companion survey, the
Community College Survey of
Student Engagement, focuses on two-year colleges)
looks much more deeply than previous iterations of the survey did into the
performance of online students.
Distance learning students outperform or perform on
par with on-campus students on measures including level of academic
challenge; student-faculty interaction; enriching educational experiences;
and higher-order, integrative and reflective learning; and gains in
practical competence, personal and social development, and general
education. They demonstrate lower levels of engagement when it comes to
active and collaborative learning.
Karen Miller, a professor of education at the
University of Louisville who studies online learning, said the results
showing higher or equal levels of engagement among distance learning
students make sense: “If you imagine yourself as an undergraduate in a
fairly large class, you can sit in that class and feign engagement. You can
nod and make eye contact; your mind can be a million miles away. But when
you’re online, you’ve got to respond, you’ve got to key in your comments on
the discussion board, you’ve got to take part in the group activities.
Plus, Miller added, typing is a more complex
psycho-motor skill than speaking, requiring extra reflection. “You see what
you have said, right in front of your eyes, and if you realize it’s kind of
half-baked you can go back and correct it before you post it.”
Also, said Kuh, most of the distance learners
surveyed were over the age of 25. “Seventy percent of them are adult
learners. These folks are more focused; they’re better able to manage their
time and so forth,” said Kuh, who added that many of the concerns
surrounding distance education focus on traditional-aged students who may
not have mastered their time management skills.
Among other results from the 2006 NSSE survey:
- Those students who come to college less
well-prepared academically or from historically underrepresented groups
tend to benefit from
engagement in educationally purposeful
activities even more than their peers do.
- First-year and senior students spend an
average of about 13 to 14 hours per week preparing for classes, much
less than what faculty members say is needed.
- Student engagement is positively correlated to
grades and persistence between the first and second year of college.
- New students study fewer hours during their
first year than they expected to when starting college.
- First-year students at research universities
are more likely than students at other types of institutions to
participate in a learning community.
- First-year students at liberal arts colleges
participate in class discussions more often and view their faculty more
positively than do students at other institutions.
- Seniors at master’s level colleges and
universities give class presentations and work with their peers on
problems in class more than students at other types of institutions do.
Bob Jensen's threads on distance education and training
alternatives around the world are at
http://www.trinity.edu/rjensen/Crossborder.htm
It's been 10 years since IBM's Deep Blue beat Garry Kasparov in chess. A
prominent philosopher asks what the match meant.
"Higher Games," Daniel C. Dennet, MIT's Technology Review,
September/October 2007 ---
http://www.technologyreview.com/Infotech/19179/
In the popular imagination,
chess isn't like a spelling bee or
Trivial Pursuit, a competition to
see who can hold the most facts in
memory and consult them quickly. In
chess, as in the arts and sciences,
there is plenty of room for beauty,
subtlety, and deep originality.
Chess requires brilliant thinking,
supposedly the one feat that would
be--forever--beyond the reach of any
computer. But for a decade, human
beings have had to live with the
fact that one of our species' most
celebrated intellectual summits--the
title of world chess champion--has
to be shared with a machine, Deep
Blue, which beat Garry Kasparov in a
highly publicized match in 1997. How
could this be? What lessons could be
gleaned from this shocking upset?
Did we learn that machines could
actually think as well as the
smartest of us, or had chess been
exposed as not such a deep game
after all?
The following years saw two other
human-machine chess matches that
stand out: a hard-fought draw
between Vladimir Kramnik and Deep
Fritz in Bahrain in 2002 and a draw
between Kasparov and Deep Junior in
New York in 2003, in a series of
games that the New York City Sports
Commission called "the first World
Chess Championship sanctioned by
both the Fédération Internationale
des Échecs (FIDE), the international
governing body of chess, and the
International Computer Game
Association (ICGA)."
The verdict that computers are the
equal of human beings in chess could
hardly be more official, which makes
the caviling all the more pathetic.
The excuses sometimes take this
form: "Yes, but machines don't play
chess the way human beings play
chess!" Or sometimes this: "What the
machines do isn't
really
playing chess at all." Well, then,
what would
be really playing chess?
This is not a
trivial question. The best computer
chess is well nigh indistinguishable
from the best human chess, except
for one thing:
computers
don't know
when to accept a draw. Computers--at
least currently existing
computers--can't be bored or
embarrassed, or anxious about losing
the respect of the other players,
and these are aspects of life that
human competitors always have to
contend with, and sometimes even
exploit, in their games. Offering or
accepting a draw, or resigning, is
the one decision that opens the
hermetically sealed world of chess
to the real world, in which life is
short and there are things more
important than chess to think about.
This boundary crossing can be
simulated with an arbitrary rule, or
by allowing the computer's handlers
to step in. Human players often try
to intimidate or embarrass their
human opponents, but this is like
the covert pushing and shoving that
goes on in soccer matches. The
imperviousness of computers to this
sort of gamesmanship means that if
you beat them at all, you have to
beat them fair and square--and isn't
that just what Kasparov and Kramnik
were unable to do?
Yes, but so
what? Silicon machines can now play
chess better than any protein
machines can. Big deal. This calm
and reasonable reaction, however, is
hard for most people to sustain.
They don't like the idea that their
brains are protein machines. When
Deep Blue beat Kasparov in 1997,
many commentators were tempted to
insist that its brute-force search
methods were
entirely unlike the exploratory
processes that Kasparov used when he
conjured up his chess moves. But
that is simply not so. Kasparov's
brain is made of organic materials
and has an architecture notably
unlike that of Deep Blue, but it is
still, so far as we know, a
massively parallel
search
engine
that has an
outstanding array of heuristic
pruning techniques that keep it from
wasting time on unlikely branches.
True, there's no doubt that investment in research and development has a different profile in the two cases; Kasparov has methods of extracting good design principles from past games, so that he can recognize, and decide to ignore, huge portions of the branching tree of possible game continuations that Deep Blue had to canvass seriatim. Kasparov's reliance on this "insight" meant that the shape of his search trees--all the nodes explicitly evaluated--no doubt differed dramatically from the shape of Deep Blue's, but this did not constitute an entirely different means of choosing a move. Whenever Deep Blue's exhaustive searches closed off a type of avenue that it had some means of recognizing, it could reuse that research whenever appropriate, just like Kasparov. Much of this analytical work had been done for Deep Blue by its designers, but Kasparov had likewise benefited from hundreds of thousands of person-years of chess exploration transmitted to him by players, coaches, and books.
It is interesting in this regard to contemplate the suggestion made by Bobby Fischer, who has proposed to restore the game of chess to its intended rational purity by requiring that the major pieces be randomly placed in the back row at the start of each game (randomly, but in mirror image for black and white, with a white-square bishop and a black-square bishop, and the king between the rooks). Fischer Random Chess would render the mountain of memorized openings almost entirely obsolete, for humans and machines alike, since they would come into play much less than 1 percent of the time. The chess player would be thrown back onto fundamental principles; one would have to do more of the hard design work in real time. It is far from clear whether this change in rules would benefit human beings or computers more. It depends on which type of chess player is relying most heavily on what is, in effect, rote memory.
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Bob Jensen's threads on edutainment can be found at
http://www.trinity.edu/rjensen/000aaa/thetools.htm#Edutainment
Is Facebook the New MySpace?
MySpace has an impressive lead today, but things
can change quickly in the fluid world of mass-market social networking sites.
Just ask Friendster. First Friendster was everybody's favorite social
networking site. Then Friendster fell out of vogue--precipitously--and people
stopped going there. In its place, MySpace became the darling of the Web.
MySpace provided not only a free place to host your own online identity, but a
full set of tools for meeting and interacting with others. Now everybody is
talking about Facebook, which fits the same description, but in a very different
way. Will Facebook become the next MySpace? I think so, and here's why.
Mark Sullivan, PC World via The Washington Post, July 20, 2007
---
Click Here
June 1, 2007 message from Carolyn Kotlas
[kotlas@email.unc.edu]
TECHNOLOGY AND CHANGE IN EDUCATIONAL PRACTICE
"Even if research shows that a particular
technology supports a certain kind of learning, this research may not reveal
the implications of implementing it. Without appropriate infrastructure or
adequate provisions of services (policy); without the facility or ability of
teachers to integrate it into their teaching practice (academics); without
sufficient support from technologists and/or educational technologists
(support staff), the likelihood of the particular technology or software
being educationally effective is questionable."
The current issue (vol. 19, no. 1, 2007) of the
JOURNAL OF EDUCATIONAL TECHNOLOGY & SOCIETY presents a selection of papers
from the Conference Technology and Change in Educational Practice which was
held at the London Knowledge Lab, Institute of Education, London in October
2005.
The papers cover three areas: "methodological
frameworks, proposing new ways of structuring effective research; empirical
studies, illustrating the ways in which technology impacts the working roles
and practices in Higher Education; and new ways of conceptualising
technologies for education."
Papers include:
"A Framework for Conceptualising the Impact of
Technology on Teaching and Learning"
by Sara Price and Martin Oliver, London Knowledge Lab, Institute of
Education
"New and Changing Teacher Roles in Higher Education
in a Digital Age"
by Jo Dugstad Wake, Olga Dysthe, and Stig Mjelstad, University of Bergen
"Academic Use of Digital Resources: Disciplinary
Differences and the Issue of Progression Revisited"
by Bob Kemp, Lancaster University, and Chris Jones, Open University
"The Role of Blogs In Studying the Discourse and
Social Practices of Mathematics Teachers"
by Katerina Makri and Chronis Kynigos, University of Athens
The issue is available at
http://www.ifets.info/issues.php?show=current.
The Journal of Educational Technology and Society
[ISSN 1436-4522]is a peer-reviewed, quarterly publication that "seeks
academic articles on the issues affecting the developers of educational
systems and educators who implement and manage such systems." Current and
back issues are available at
http://www.ifets.info/. The
journal is published by the International Forum of Educational Technology &
Society. For more information, see
http://ifets.ieee.org/.
Soaring Popularity of E-Learning Among Students But Not Faculty
How many U.S. students took at least on online course from a legitimate college
in Fall 2005?
More students are taking online college courses than
ever before, yet the majority of faculty still aren’t warming up to the concept
of e-learning, according to a national survey from the country’s largest
association of organizations and institutions focused on online education . . .
‘We didn’t become faculty to sit in front of a computer screen,’
Elia Powers, "Growing Popularity of E-Learning, Inside Higher Ed,
November 10, 2006 ---
http://www.insidehighered.com/news/2006/11/10/online
More students are taking online college courses
than ever before, yet the majority of faculty still aren’t warming up to the
concept of e-learning, according to a national survey from the country’s
largest association of organizations and institutions focused on online
education.
Roughly 3.2 million students took at least one
online course from a degree-granting institution during the fall 2005 term,
the Sloan Consortium said. That’s double the number who reported doing so in
2002, the first year the group collected data, and more than 800,000 above
the 2004 total. While the number of online course participants has increased
each year, the rate of growth slowed from 2003 to 2004.
The report, a joint partnership between the group
and the College Board, defines online courses as those in which 80 percent
of the content is delivered via the Internet.
The Sloan Survey of Online Learning,
“Making the Grade: Online Education in the United States, 2006,”
shows that 62 percent of chief academic officers say
that the learning outcomes in online education are now “as good as or
superior to face-to-face instruction,” and nearly 6 in 10 agree that
e-learning is “critical to the long-term strategy of their institution.”
Both numbers are up from a year ago.
Researchers at the Sloan Consortium, which is
administered through Babson College and Franklin W. Olin College of
Engineering, received responses from officials at more than 2,200 colleges
and universities across the country. (The report makes few references to
for-profit colleges, a force in the online market, in part because of a lack
of survey responses from those institutions.)
Much of the report is hardly surprising. The bulk
of online students are adult or “nontraditional” learners, and more than 70
percent of those surveyed said online education reaches students not served
by face-to-face programs.
What stands out is the number of faculty who still
don’t see e-learning as a valuable tool. Only about one in four academic
leaders said that their faculty members “accept the value and legitimacy of
online education,” the survey shows. That number has remained steady
throughout the four surveys. Private nonprofit colleges were the least
accepting — about one in five faculty members reported seeing value in the
programs.
Elaine Allen, co-author of the report and a Babson
associate professor of statistics and entrepreneurship, said those numbers
are striking.
“As a faculty member, I read that response as, ‘We
didn’t become faculty to sit in front of a computer screen,’ ” Allen said.
“It’s a very hard adjustment. We sat in lectures for an hour when we were
students, but there’s a paradigm shift in how people learn.”
Barbara Macaulay, chief academic officer at UMass
Online, which offers programs through the University of Massachusetts, said
nearly all faculty members teaching the online classes there also teach
face-to-face courses, enabling them to see where an online class could fill
in the gap (for instance, serving a student who is hesitant to speak up in
class).
She said she isn’t surprised to see data
illustrating the growing popularity of online courses with students, because
her program has seen rapid growth in the last year. Roughly 24,000 students
are enrolled in online degree and certificate courses through the university
this fall — a 23 percent increase from a year ago, she said.
“Undergraduates see it as a way to complete their
degrees — it gives them more flexibility,” Macaulay said.
The Sloan report shows that about 80 percent of
students taking online courses are at the undergraduate level. About half
are taking online courses through community colleges and 13 percent through
doctoral and research universities, according to the survey.
Nearly all institutions with total enrollments
exceeding 15,000 students have some online offerings, and about two-thirds
of them have fully online programs, compared with about one in six at the
smallest institutions (those with 1,500 students or fewer), the report
notes. Allen said private nonprofit colleges are often set in enrollment
totals and not looking to expand into the online market.
The report indicates that two-year colleges are particularly willing to be
involved in online learning.
“Our institutions tend to embrace changes a little
more readily and try different pedagogical styles,” said Kent Phillippe, a
senior research associate at the American Association of Community Colleges.
The report cites a few barriers to what it calls the “widespread adoption of
online learning,” chief among them the concern among college officials that
some of their students lack the discipline to succeed in an online setting.
Nearly two-thirds of survey respondents defined that as a barrier.
Allen, the report’s co-author, said she thinks that
issue arises mostly in classes in which work can be turned in at any time
and lectures can be accessed at all hours. “If you are holding class in real
time, there tends to be less attrition,” she said. The report doesn’t
differentiate between the live and non-live online courses, but Allen said
she plans to include that in next year’s edition.
Few survey respondents said acceptance of online
degrees by potential employers was a critical barrier — although liberal
arts college officials were more apt to see it as an issue.
November 10, 2006 reply from John Brozovsky
[jbrozovs@vt.edu]
Hi Bob:
One reason why might be what I have seen. The
in residence accounting students that I talk with take online classes
here because they are EASY and do not take much work. This would be very
popular with students but not generally so with faculty.
John
November 10, 2006 reply from Bob Jensen
Hi John,
Then there is a quality control problem whereever this is a fact. It
would be a travesty if any respected college had two or more categories of
academic standards or faculty assignments.
Variations in academic standards have long been a problem between
part-time versus full-time faculty, although grade inflation can be higher
or lower among part-time faculty. In one instance, it’s the tenure-track
faculty who give higher grades because they're often more worried about
student evaluations. At the opposite extreme it is part-time faculty who
give higher grades for many reasons that we can think of if we think about
it.
One thing that I'm dead certain about is that highly motivated students
tend to do better in online courses ceteris paribus. Reasons are mainly that
time is used more efficiently in getting to class (no wasted time driving or
walking to class), less wasted time getting teammates together on team
projects, and fewer reasons for missing class.
Also online alternatives offer some key advantages for certain types of
handicapped students ---
http://www.trinity.edu/rjensen/000aaa/thetools.htm
My opinions on learning advantages of E-Learning were heavily influenced
by the most extensive and respected study of online versus onsite learning
experiments in the SCALE experiments
using full-time resident students at the University of Illinois ---
http://www.trinity.edu/rjensen/255wp.htm#Illinois
In the SCALE experiments cutting across 30 disciplines, it was generally
found that motivated students learned better online then their onsite
counterparts having the same instructors. However, there was no significant
impact on students who got low grades in online versus onsite treatment
groups.
I think the main problem with faculty is that online teaching tends to
burn out instructors more frequently than onsite instructors. This was also
evident in the SCALE experiments. When done correctly, online courses are
more communication intent between instructors and faculty. Also, online
learning takes more preparation time if it is done correctly.
My hero for online learning is still Amy Dunbar who
maintains high standards for everything:
http://www.cs.trinity.edu/~rjensen/002cpe/02start.htm
http://www.trinity.edu/rjensen/book01q4.htm#Dunbar
Bob Jensen
November 10, 2006 reply from John Brozovsky
[jbrozovs@vt.edu]
Hi Bob:
Also why many times it is not done 'right'. Not
done right they do not get the same education. Students generally do not
complain about getting 'less for their money'. Since we do not do online
classes in department the ones the students are taking are the university
required general education and our students in particular are not unhappy
with being shortchanged in that area as they frequently would have preferred
none anyway.
John
Bob Jensen's threads on open sharing and education technology are at
http://www.trinity.edu/rjensen/000aaa/0000start.htm
Bob Jensen's threads on online training and education alternatives are at
http://www.trinity.edu/rjensen/crossborder.htm
Motivations for Distance Learning ---
http://www.trinity.edu/rjensen/000aaa/updateee.htm#Motivations
Bob Jensen's threads on the dark side of online learning and teaching are
at
http://www.trinity.edu/rjensen/000aaa/theworry.htm
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A Serious New Commercial Advance for Online Training and Education
"Opening Up Online Learning," by Doug Lederman, Inside Higher Ed,
October 9, 2006 ---
http://www.insidehighered.com/news/2006/10/09/cartridge
This has not exactly been a season of peace, love
and harmony on the higher education technology landscape. A
patent fight has broken out among major developers
of course management systems. Academic publishers and university officials
are warring over
open access to federally sponsored research. And
textbook makers are taking a pounding for — among other things — the ways in
which digital enhancements are running up the prices of their products.
In that context, many may be heartened by the
announcement later today at the Educause meeting in Dallas that three dozen
academic publishers, providers of learning management software, and others
have agreed on a common, open standard that will make it possible to move
digital content into and out of widely divergent online education systems
without expensive and time consuming reengineering. The agreement by the
diverse group of publishers and software companies, who compete intensely
with one another, is being heralded as an important breakthrough that could
expand the array of digital content available to professors and students and
make it easier for colleges to switch among makers of learning systems.
Of course, that’s only if the new standard, known
as the
“Common Cartridge,” becomes widely adopted, which
is always the question with developments deemed to be potential
technological advances.
Many observers believe this one has promise,
especially because so many of the key players have been involved in it.
Working through the IMS Global Learning Consortium, leading publishers like
Pearson Education and McGraw-Hill Education and course-management system
makers such as
Blackboard,
ANGEL Learning
and open-source
Sakai have worked to
develop the technical specifications for the common cartridge, and all of
them have vowed to begin incorporating the new standard into their products
by next spring — except Blackboard, which says it will do so eventually, but
has not set a timeline for when.
What exactly is the Common Cartridge? In lay terms,
it is a set of specifications and standards, commonly agreed to by an IMS
working group, that would allow digitally produced content — supplements to
textbooks such as assessments or secondary readings, say, or
faculty-produced course add-ons like discussion groups — to “play,” or
appear, the same in any course management system, from proprietary ones like
Blackboard/WebCT and Desire2Learn to open source systems like Moodle and
Sakai.
“It is essentially a common ‘container,’ so you can
import it and load it and have it look similar when you get it inside” your
local course system, says Ray Henderson, chief products officer at ANGEL,
who helped conceive of the idea when he was president of the digital
publishing unit at Pearson.
The Common Cartridge approach is designed to deal
with two major issues: (1) the significant cost and time that publishers now
must spend (or others, if the costs are passed along) to produce the
material they produce for multiple, differing learning management systems,
and (2) the inability to move courses produced in one course platform to
another, which makes it difficult for professors to move their courses from
one college to another and for campuses to consider switching course
management providers.
The clearest and surest upside of the new standard,
most observers agree, is that it could help lower publishers’ production
costs and, in turn, allow them to focus their energies on producing more and
better content. David O’Connor, senior vice president for product
development at Pearson Education’s core technology group, says his company
and other major publishers spend “many hundreds of thousands of dollars a
year effectively moving content around” so that ancillary material for
textbooks can work in multiple course management systems.
Because Blackboard and Web CT together own in the
neighborhood of 75 percent of the course management market, Pearson and
other publishers produce virtually all of their materials to work in those
proprietary systems. Materials are typically produced on demand for smaller
players like ANGEL, Desire2Learn and Sakai, and it is even harder to find
usable materials for colleges’ homemade systems. While big publishers such
as Pearson and McGraw-Hill have sizable media groups that can, when they
choose to, spend what’s necessary to modify digital content for selected
textbooks, “small publishers often have to say no,” O’Connor says. As a
result, “there are just fewer options for people who aren’t using Blackboard
and WebCT, and more hurdles to getting it.”
Supporters hope that adoption of the common
cartridge will allow publishers to spend less time and money adapting one
textbook’s digital content for multiple course platforms and more time
producing more and better content. “This should have the result of
broadening choice in content to institutions,” says Catherine Burdt, an
analyst at Eduventures, an education research firm. “Colleges would no
longer be limited to the content that’s supported by their LMS platform, but
could now go out and choose the best content that aligns with what’s
happening in their curriculum.”
Less clear is how successful the effort will be at
improving the portability of course materials from one learning management
system to another. If all the major providers introduce “export capability,”
there is significant promise, says Michael Feldstein, who writes the blog
e-Literate and is
assistant director of the State University of New York Learning Network.
“This has the potential to be one of the most important standards to come
out in a while, particularly for faculty,” says Feldstein, who notes that
his comments here represent his own views, not SUNY’s. “It would become much
easier for them to take rich course content and course designs and migrate
them from one system to another with far less pain.”
But while easier transferability would obviously
benefit the smaller players in the course management market — and ANGEL and
Sakai plan to announce today that their systems will soon allow professors
to create Common Cartridges for export out of their systems — such a system
would only take off if the dominant player in the market, the combined
Blackboard/WebCT, eventually does the same. “I’m not sure how excited
Blackboard would be about making it easier for faculty to migrate out of
their product and into one of their competitors,” says Feldstein.
Chris Vento, senior vice president of technology
and product development at Blackboard, was a leading proponent of the IMS
Common Cartridge concept when he was a leading official at WebCT before last
year’s merger. In an interview, he acknowledged the question lots of others
are asking: “What’s in it for Blackboard? Why wouldn’t you just lock up the
format and force everybody to use it?” His answer, he says, is that by
helping the entire industry, he says, the project cannot help but benefit
its biggest player, too.
“This will enable publishers to really do the best
job of producing their content, making it richer and better for students and
faculty, and more lucrative for publishers from the business perspective,”
says Vento. “Anything we can do to enable that content to be built, and more
of it and better quality, the more lucrative it is eventually for us.”
Blackboard is fully behind the project, Vento says.
Having endorsed the Common Cartridge charter, Blackboard has also committed
to incorporating the new standard into its products, and that Blackboard
intends to make export of course materials possible out of its platform.
“Exactly how that maps to our product roadmap has not been finalized,” he
said, “but in the end, we’re all going to have to do this. It’s just a
question of when.” There will, he says, “be a lot of pressures to do this.”
That pressure is likely to be intensified because
of the public relations pounding Blackboard has taken among many in the
academic technology world because of its attempt to patent technology that
many people believe is fundamental to e-learning systems. O’Connor of
Pearson says he believes Blackboard could benefit from its involvement in
the Common Cartridge movement by being seen “as the dominant player, to be
someone supporting openness in the community.” He adds: “There is an
opportunity for them to mend some of the damage from the patent issue.”
Like virtually all technological advances — or
would-be ones — Common Cartridge’s success will ultimately rise and fall,
says Burdt of Eduventures, on whether Blackboard and others embrace it.
“Everything comes down to adoption,” she says. “The challenge with every
standard is the adoption model. Some are out the door too early. Some evolve
too early and are eclipsed by substitutes. For others, suppliers decide not
to support it for various reasons.”
Those behind the Common Cartridge believe it’s off
to a good start with the large number of disparate parties not only involved
in creating it, but already committing to incorporate it into their
offerings.
Yet even as they launch this standard, some of them
are already looking ahead to the next challenge. While the Common Cartridge,
if widely adopted, will allow for easier movement of digital course
materials into and out of course management systems, it does not ensure that
users will be able to do the same thing with third-party e-learning tools
(like subject-specific tutoring modules) that are not part of course
management systems, or with the next generation of tools that may emerge
down the road. For that, the same parties would have to reach a similar
agreement on a standard for “tool interoperability,” which is next on the
IMS agenda.
“This is only one step,” Pearson’s O’Connor says of
the Common Cartridge. But it is, he says, an important one.
Bob Jensen's threads on education technology and distance education are
linked at
http://www.trinity.edu/rjensen/000aaa/0000start.htm
The Global Technology Revolution 2020 ---
http://www.rand.org/pubs/technical_reports/2006/RAND_TR303.pdf
Questions
What are the most significant changes expected in higher education by the Year
2025?
What major universities are now experimenting on the leading edge of such
changes?
Answers
Answer 1 --- Cluster
and Grid Computing! The first test linked Caltech, Fermilab,
UC San Diego, the University of Florida, and the University of Wisconsin
Also Google Cloud Computing
First see
http://en.wikipedia.org/wiki/Grid_Computing
What's Microsoft been up to in grid/distributed
computing? The company's not talking, but we've ferreted out some interesting
details about the hush-hush "Bigtop" project. Our sources say it
involves loosely coupled machines, and perhaps even a new version of Windows.
Read our story for more details on what "Bigtop"
could be, and when to expect it.
Jim Lauderback, What's New from Ziff Davis, December 30, 2004
From Syllabus News on September 24, 2002
Stanford Online Press Gets 'Clustering' Software
Stanford's HighWire Press, an online publisher of
scientific and medical publications for researchers and institutions, has
licensed "clustering" software that will allow it to organize its
content into easy-to-navigate clusters for end-users. HighWire licensed the
Clustering Engine and Enterprise Publisher from Vivisimo, Inc. to organize
search results and publish larger document subsets on its master site.
HighWire will offer the products to its own publishing customers for use on
their journal websites. "HighWire Press now has 13 million online
articles, so researchers need tools to reduce, refine, and tunnel into search
results," said John Sack, director of HighWire. The new software, he
added, "will help liberate readers from the need to make overly specific
queries. Instead, they can recognize interesting topic clusters and drill down
from there, in the `I know it when I see it' style."
For more information, visit: http://highwire.stanford.edu
.
"What Is Grid Computing,
Anyway?" by Tim McDonald, NewsFactor Network July 24, 2002 --- http://www.newsfactor.com/perl/story/18722.html
One
good way to gauge a new technology's degree of acceptance is to observe
whether it has moved out of the laboratory and onto store shelves -- from
science to commerce. According to that measure, grid computing is just coming
of age.
Often called the next
big thing in global Internet technology, grid computing employs clusters of
locally or remotely networked machines to work on specific computational
projects.
One well-known
example of grid computing -- sometimes called distributed or clustered
computing -- is the ongoing SETI
(Search for Extraterrestrial Intelligence) project, in which thousands of
users are sharing their unused processor cycles to help search for signs of
"rational" signals from outer space.
From
Science to Commerce
Grid computing
traditionally has been useful to researchers working on scientific or
technical problems -- much like the SETI project -- that require a great
number of computer processing cycles or access to large amounts of data.
But while this
technology was once exclusively the province of academics in fields like
biomedicine and weather forecasting, it has recently been making a strong
foray into potentially lucrative e-commerce sectors. Although clustering has
been used for several years as a load-balancing technique by server
hardware manufacturers, grid computing now seems to be coming of age for other
applications as well.
"Grid computing
has advanced to the point now that there are products out there like Sun's
Grid Engine Enterprise Edition," Aberdeen
Group analyst Bill Claybrook told NewsFactor.
Much like a
load-balancing server cluster, Sun's Grid Engine software lets organizations
create networked grids to share resources on a wider scale and to allocate
processing resources according to department priorities.
Grid
Computing Components
Essentially, grids
are built from clusters of computer servers joined together over a local area
network (LAN) or over the Internet.
While several grids
that run over the Internet -- like the SETI project -- have been built with
proprietary software, there are several development tools that can facilitate
the growth and adoption of grid computing.
One of those tools is
Globus, a research and development
project focused on helping software developers apply the grid concept.
The Globus toolkit,
the group's primary offering, is a set of components that can be used to
develop grid applications. For each component in the toolkit, Globus provides
an API (application programmer interface) for use by software developers.
Power
to the People
Research scientists
historically have been attracted to grid computing because it uses the power
of idle computers to work on difficult computational problems.
Proponents of grid
computing say the technology will enable universities and research
institutions to share their supercomputers, servers and storage capacity,
allowing them to perform massive calculations quickly and relatively cheaply.
In line with those
expectations, HP recently announced that a 9.2-teraflop supercomputer
soon will be connected to the Department of Energy's Science Grid. When
installed, it will be the largest supercomputer attached to a grid anywhere in
the world, according to the company.
Sharing
Data
Until now, the
problem with grid computing has been a lack of common software for developers
to work with, largely because grids rely on Internet-based software.
In an effort to spur
broader adoption of grids, the National Science
Foundation established the US$12.1 million Middleware
Initiative last year, and the agency has recently released software and other
tools designed to make working on grids easier for scientists and engineers.
"Scientists are
now sharing data and instrumentation on an unprecedented scale, and other
geographically distributed groups are beginning to work together in ways that
were previously impossible," according to the Grid Research Integration
Deployment and Support Center.
First
Gaming Grid
In a real-world
example of grid computing, IBM (NYSE: IBM)
and Butterfly.net announced in May that they would soon release a computing
grid for the video game industry. Butterfly.net spent two years building the
grid, which distributes games across a network of server
farms using IBM e-business infrastructure technology.
Massively multiplayer
games (MMGs) historically have been run on mirrored servers that essentially
duplicate copies of the MMG universe to balance user loads.
While this technique
is designed to reduce latency for all users -- so that each set of servers
behaves responsively to user actions -- the mirroring technique limits the
number of players who can participate at one time in the same game universe.
When load balances
increase, the typical MMG response has been to add more servers, copy the game
universe and spill the extra load into that new copy.
Now, however,
Butterfly.net's grid technology provides "cross-server sentinels"
that supports the interaction of millions of players in one world, with server
boundaries invisible to players. According to the company, the extension of
grid computing to the gaming world lets game developers support a limitless
number of users in their MMGs.
'Taking
Hold of an Industry'
Companies are lining
up to jump on the Butterfly bandwagon. This week, for example, software
development site CollabNet announced it will work with Butterfly.net to
develop an online environment that lets game developers test their games.
"IBM's been
extremely busy on a number of fronts in grid, in terms of investing resources
and winning new partners and customers," IBM spokesperson Jim Larkin told
NewsFactor.
"Butterfly is
one of the key examples thus far of how IBM has worked with another company to
help develop a computing grid that is in the commercial arena," Larkin
said. "It's a clear example of how grid is taking hold of an
industry."
"Digipede to Showcase .NET Grid Computing Solutions at Securities
Industry Association Technology Management Conference," PR Web, June 19,
2006 ---
http://www.prweb.com/releases/2006/6/prweb400497.htm
"Grids Unleash the Power of Many," by John Gartner, MIT's Technology
Review, January 14, 2005 --- http://www.technologyreview.com/articles/05/01/wo/wo_gartner011405.asp?trk=nl
Computer scientists in three states -- West Virginia,
North Carolina, and Colorado -- are each combining their technology resources
into separate computer grids that will give researchers, universities, private
companies and citizens access to powerful supercomputers.
The project designers say these information aqueducts
will encourage business development, accelerate scientific research, and
improve the efficiency of government.
"Grid computing will provide 1,000 times more
business opportunities than what we see over the Internet today," says
Wolfgang Gentzsch, managing director of grid computing and networking services
at MCNC in Research Triangle Park, NC.
MCNC is spearheading North Carolina's statewide grid
development that currently includes seven universities including North
Carolina State, Duke, and the University of North Carolina.
The North Carolina project -- which has a goal to
link 180 institutions -- is encouraging business development through its Start
Up Grid Initiative, which allows fledgling companies to plug into the grid for
up to nine months free of charge and afterwards at discounted rates, Gentzsch
says.
Because raising capital and acquiring technology
takes up most of a new company's time, "Startups usually only get to
spend 10 percent of their time executing their idea," says Gentzch, who
has launched seven companies.
According to a 2003 report by Robert Cohen, a Fellow
at the Economic Strategy Institute, North Carolina's grid could create 24,000
jobs and boost the state's output by $10.1 billion by 2010 if effectively
implemented.
Before statewide grids can become a realit, the
software used to share and manage resources needs to be improved to include
more standard communication protocols. Gentzsch says the expected release of
version 4.0 of the open source Globus Toolkit, which he estimates is used by
90 percent of grid projects, will greatly simplify connecting computers to the
grid.
Securing a location's computing resources so that
only specified resources are made available for sharing is a significant
challenge, Gentzsch says. To protect data files, institutions must
"encrypt everything," and configure the grid network so that
"the CPU cycles are separated from the disk resources."
Gentzsch estimates that advanced computing resource
utilization is just 25 percent, and grid computing could increase the
efficiency to 75 percent.
"Back to Basics and the Next Big Thing," by Phillip D. Long, Syllabus,
August 2002, pp/ 10-11 --- http://www.syllabus.com/syllabusmagazine/article.asp?id=6590
Grid Computing: The Next Big Thing
The next big thing to transform the Internet is
likely to come from work going on with the grid. The grid is an infrastructure
that enables flexible, secure, coordinated resource sharing among dynamic
collections of people, institutions, and resources.
It may be useful to recall that the birth of the Web
came from a desire to share research papers among large numbers of particle
physicists doing “big science” at CERN, the Swiss research center. Tim
Berners-Lee’s vision has changed all our lives. In the world of
international science, its impact has been staggering. Recognizing this, the
Joint Information Systems Council (JISC), the UK analog of the National
Science Foundation, has embarked on a £98 million project called the Core
e-Science Programme, managed by the Engineering and Physical Science Research
Council (EPSRC) on behalf of the UK Research Councils. The e-Science project
proposes to connect scientists with expensive remote facilities, teraflop
computers, and information resources stored in dedicated databases. Add to
these resources higher level services such as workflow, transactions, data
mining, and knowledge discovery, and you begin to glimpse what’s envisioned.
The grid is the architecture proposed to make this a reality.
What kinds of research are we talking about?
Everything from particle physics (what goes around comes around) to basic
medical investigation. For example, our understanding of even basic human
physiology remains terribly limited. We don’t know how multiple parameters
interact over time in fundamental processes like heart rate, blood pressure,
and other cardiovascular indicators. Imagine if 100,000 people volunteered to
wear real-time monitoring devices so that their daily metabolic functions were
recorded and analyzed in real time. The volume of data is enormous but
that’s just the beginning. We would want to compare how the data relate to
the activities of the people as they went about their daily lives. In the end,
predicting the likelihood of an impending physical problem becomes a potential
reality. Just like the work underway to provide predictive intervention for
the replacement of computing hardware, you can imagine high risk heart
patients wearing proactive monitors that page them to head for a cardiac care
unit because the data indicate a potential problem in the next 24 hours. Today
it may seem like science fiction, but with research using the grid, it’s
emerging into possible science fact.
This may seem far a field from the classroom. How far
it is remains to be seen of course, but there are people working today on
applying the potential of the grid to learning management or virtual learning
environments. Better descriptions about teaching processes and the learning
objects needed, along with work on metadata for educational objects, are
underway. So stay tuned for more about the “next big thing” in future
columns.
References
Laurillard, D. The Changing University. 1996.
http://itech1.coe.uga.edu/itforum/paper13/paper13.html
Metadata for Education Group
www.ukoln.ac.uk/metadata/education/regproj
The full article is at http://www.syllabus.com/syllabusmagazine/article.asp?id=6590
CLUSTER AND GRID COMPUTING REFERENCES --- http://www.ic.uff.br/~vefr/research/clcomp/clustrefs.html
Google's Cloud Computing
Before reading the module below it may
be best to go to
http://en.wikipedia.org/wiki/Cloud_computing
"Google and the Wisdom of Clouds:
A lofty new strategy aims to put incredible computing power in the hands of many,"
by Stephen Baker, Business Week, December 13, 2007 ---
http://www.businessweek.com/magazine/content/07_52/b4064048925836.htm?link_position=link2
One simple
question. That's all it took for Christophe Bisciglia to bewilder confident
job applicants at Google (GOOG). Bisciglia, an angular 27-year-old senior
software engineer with long wavy hair, wanted to see if these undergrads
were ready to think like Googlers. "Tell me," he'd say, "what would yo |