• Ph.D. in Computer Science, Northeastern University
    • B.S. in Computer Science, Trinity University
    • Horn, B., Dahlskog, S., Shaker, N., Smith, G., & Togelius, J. (2014). A Comparative Evaluation of Procedural Level Generators in the Mario AI Framework. In *Foundations of Digital Games 2014*. Society for the Advancement of the Science of Digital Games.
    • Horn, B., Clark, C., Strom, O., Chao, H., Stahl, A. J., Harteveld, C., & Smith, G. (2016). Design Insights into the Creation and Evaluation of a Computer Science Educational Game. In *Proceedings of the 47th ACM Technical Symposium on Computing Science Education*. ACM.
    • Horn, B., Hoover, A. K., Barnes, J., Folajimi, Y., Smith, G., & Harteveld, C. (2016). Opening the Black Box of Play: Strategy Analysis of an Educational Game. In *Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play*. ACM.
    • Horn, B., Hoover, A. K., Folajimi, Y., Barnes, J., Harteveld, C., & Smith, G. (2017). AI-Assisted Analysis of Player Strategy Across Level Progressions in a Puzzle Game. In *Proceedings of the 12th International Conference on the Foundations of Digital Games*. ACM.
    • Horn, B., Smith, G., Masri, R., & Stone, J. (2015). Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration. In *ICCC*.
    • Procedural Content Generation
    • Artificial Intelligence in Games
    • Game Design