Department
Department of Computer Science
Phone
+1 (210) 9997489
Email Address
bhorn@trinity.edu
Location
Center for the Sciences and Innovation
Room
270H

Education

  • Ph.D. in Computer Science, Northeastern University
  • B.S. in Computer Science, Trinity University

Selected Publications

  • Horn, B., Dahlskog, S., Shaker, N., Smith, G., & Togelius, J. (2014). A Comparative Evaluation of Procedural Level Generators in the Mario AI Framework. In *Foundations of Digital Games 2014*. Society for the Advancement of the Science of Digital Games.
  • Horn, B., Clark, C., Strom, O., Chao, H., Stahl, A. J., Harteveld, C., & Smith, G. (2016). Design Insights into the Creation and Evaluation of a Computer Science Educational Game. In *Proceedings of the 47th ACM Technical Symposium on Computing Science Education*. ACM.
  • Horn, B., Hoover, A. K., Barnes, J., Folajimi, Y., Smith, G., & Harteveld, C. (2016). Opening the Black Box of Play: Strategy Analysis of an Educational Game. In *Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play*. ACM.
  • Horn, B., Hoover, A. K., Folajimi, Y., Barnes, J., Harteveld, C., & Smith, G. (2017). AI-Assisted Analysis of Player Strategy Across Level Progressions in a Puzzle Game. In *Proceedings of the 12th International Conference on the Foundations of Digital Games*. ACM.
  • Horn, B., Smith, G., Masri, R., & Stone, J. (2015). Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration. In *ICCC*.

Teaching and Expertise

  • Procedural Content Generation
  • Artificial Intelligence in Games
  • Game Design